; @param int s8 bent index
SET_CHAR_BENT_SHADOW_SIZE:
call Battle::scriptGetBentStat, stor[8], FOOT_MODEL_PART, inl[:SET_CHAR_BENT_SHADOW_SIZE_FOOT_MODEL_PART_INDEX]
call Battle::scriptGetBentStat, stor[8], SHADOW_SIZE, inl[:SET_CHAR_BENT_SHADOW_SIZE_SHADOW_SIZE]
call Battle::scriptAttachShadowToBentModelPart, stor[8], inl[:SET_CHAR_BENT_SHADOW_SIZE_FOOT_MODEL_PART_INDEX] ; bentIndex, modelPartAttachmentIndex
call Battle::scriptSetBentShadowSize, stor[8], inl[:SET_CHAR_BENT_SHADOW_SIZE_SHADOW_SIZE], inl[:SET_CHAR_BENT_SHADOW_SIZE_SHADOW_SIZE] ; bentIndex, x, z
return

SET_CHAR_BENT_SHADOW_SIZE_FOOT_MODEL_PART_INDEX:
data 0
SET_CHAR_BENT_SHADOW_SIZE_SHADOW_SIZE:
data 0
